The client asked us to build a car driving simulator (a virtual setup that mimics real-life driving for practice or fun) using Virtual Reality. It was mainly for fun and also to show what VR can do, like real-time driving control, head movement tracking, and a 360-degree view that makes users feel like they’re actually inside the car. The controls had to feel smooth and work properly on different VR headsets.
We used Unity, C#, and the VR Interaction Toolkit to build this simulator. Our team designed detailed environments and added responsive vehicle controls to make the experience feel realistic and fun. We also optimized the performance, so it runs smoothly on wireless VR headsets like the Meta Quest, without any lag or delay.
One of the main challenges was ensuring the simulator was comfortable and user-friendly. We fine-tuned camera movement, avoided sudden transitions, and kept frame rates steady to reduce motion sickness. Another issue was that the 3D assets were too large and slowed things down in VR. To fix this, we reduced their complexity and optimized the textures. This kept the visuals sharp while making sure the simulator ran smoothly.
In the end, we delivered a smooth, enjoyable virtual driving experience that works well across multiple VR devices.
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